World of Warcraft: The Burning Crusade - I Am Murloc


Don't ask how this worgen got his hands on a goblin trike. Just don't. Because it's not very interesting. ... Fine. He got it by accident, thanks to Blizzard's messing around with worgen mount stuff this beta patch. There. Are you happy now? Way to ruin the magic. Your mother and I are very disappointed in you.

Rin asked:

What are player health levels looking like in Cataclysm? I would assume they're getting pretty ridiculous at this point. I saw a video with a warlock with 80,000 health ...

My level 83 rogue has 55k HP. A tank in level 85 gear with buffs has roughly 100k.

Charon asked:

Do we know how many new factions there will be to gain rep with in Cataclysm? I need seven more for the exalted.

So far, we know of the following:
  • Therazane
  • Ramkahen
  • Guardians of Hyjal
  • Earthen Ring
  • Wildhammer Clan/Dragonmaw Clan
  • Baradin Wardens/Hellscream's Reach
So you'll be one short. Sorry, guy!

Skurfer48 asked:

I have a question about mastery. From what I have heard, it's pretty well implemented in the beta, but I am wondering about one thing in particular. If I remember correctly, Blizzard initially intended mastery to be something that made people have a reason to wear their best type of armor. (i.e. warriors and hunters not using leather gear because it was BiS due to the stats it had and what they wanted for their spec.) So I am wondering if this is still involved in mastery somehow? From what I have heard, it is just a stat like any other, which would lead me to believe it won't change anything about people sometimes wearing a lower class of armor; if anything, it might further it because someone might want a lower class or armor because it has more mastery and their mastery bonus is really nice. Am I missing something, or did they kind of scrap the idea of mastery effecting you wearing the best class or armor you can?

Your extremely long question can be answered thusly: You receive a 5 percent bonus to your main stat (agility, strength, intellect, etc.) for wearing your proper armor class in all available slots. Mastery, the stat, has nothing to do with that bonus.

Levx3 asked:

Since worgen are going to be their own mounts, will we tauren get our Plainstriding back? I remember the problems it had in early WoW, but they seem to have fixed them.


Rwwrll! T-Shirt

Show your appreciation to the Murlocs of the World of Warcraft by wearing this T-Shirt sporting a cool murloc design.

World of Warcraft Blood Elf Rogue Own Stormwind City

Faces of Cataclysm ~ Chapter I. ~ SONS OF GRIM BATOL {World of Warcraft machinima}

So here it is, the pilot-like first episode of Faces of Cataclysm, a series of portraits of random heroes from all around Azeroth.

Three hurrays for the adorable and amazing voice talent!

The well famous Matt Greenberg,

Matt Eades of

...the one and only Rawrbug...

...Zenith, the most evil villain...

...and Gamza the reincarnation of King Therenas.

The character of Hrumbold was conjured by the mind of the wise Grumagar himself (who was also responsible for the Hun subs =D)

Thanks for watching, and stay tuned.


World of Warcraft Cataclysm Alpha Create Character Screen

World of Warcraft Cataclysm Gameplay - Goblin Starter Quests

15 minutes of gameplay as a Goblin Shaman takes his first steps into the Cataclysm affected World of Warcraft. Watch as he makes progress with the quests from the Goblin starter area, while at the same time taking in the sights and sounds the Lost Isles have to offer.

World of Warcraft Grinding Spots Guide

This guide will be the "mother of all guides" when it comes to grinding locations. Many of you have asked about a guide that has nothing but grinding locations for WoW so here you go! All of these spots have been tested and verified and for some ppl are the best grinding locations that they often spend time at.

Warning: You might see some World of Warcraft cheaters using bots in these grinding areas. The grinding spots are in order of level and class of character.

All the gold counts per hour just stands for the amount of actual gold you make while grinding and vendoring the trash items. It doesn't include any items sold to the auction house. I am wanting to expand this guide even more so if you have a grinding spot please let me know and I will add it here.

**Level and class of character**)
(**Level of Mobs**)
(**Total Amount of Gold per hour in that spot**)

Level 32 Warrior (Arms spec)
Location: Shimmering Flats,
running laps skinning/mining en route
Level of Mobs = 30-35
Total Gold = 3.3g/hr

Level 33 Mage
Location: Shimmering Flats
Level: 30-35 critters
Total Gold = 3.24g/hr

Level 35 Warlock
Location: Boulderfist Outpost
(near Refugee Pointe)
Level of Mobs = 30 - 32
Total Gold = 2.50g/hour

Level 38 Rogue
Location: Deadmines
Level of Mobs = 15-25
Total Gold = 7.55 g/hr

Level 44 mage
Location: STV gorillas NE of BB
Level of Mobs = 40-41
Total Gold = 4.5g/hr

Level 44-45 Mage
Location: STV Nagas NW of BB
Level of Mobs = 43-44
Total Gold = 2.68g/hr

Level 47 Warrior.
Location: Tanaris Ogre camp
Level of Mobs = 46-48
Total Gold/hour = about 4g/hour

Level 47 Paladin
Location: Undead in Azshara
Level: 45-47 IIRC
Total Gold: About 6-7g/hour

Level 48 Druid
Location: Tanaris
(SandSorrow Watch)
Level of Mobs = 43-45 Elite Trolls
Total Gold = 5g/hr

Level 48 NE Hunter
Locations: Scarlet Monastery
grounds and interior
Outside the instances
Level of Mobs = 29-32 Elite
Total Gold = 4.66g/hr

Level 48 Warrior.
Location: The Slag Pit in Searing Gorge
Level of Mobs = 46-48
Total Gold = about 6g/hour

Level 50 Mage
Location: The Hinterlands
Level: 49-50 Saltwater Turtles on the Shore North of Horde town.
Total Gold: 6.60g/hour

Level 54 Hunter
Location: Nagas in Azshara
Level: Lvl 48-51
Total Gold: 15g/hour

Level 56 Hunter
Location: Razorfen Downs
Level: 37-42 Elite mobs
Total Gold: 5.06g/hr

Level 58 Rogue
Location: Scarlet Monastery - Library Section
Level of Mobs = 32-35 Elite
Total Gold = 19 - 21g/hour

Level 60 Hunter
Location: All Blue Dragonkin, Azshara loc roughly (39,77)
Level of Mobs = around 51 elite
Total Gold = 7g34s/30 minutes

Level 60 Hunter
Location: STV - Cold Eye Baslisks
Level of Mob: lvl 40
Total Gold: 4g50s/hr

Level 60 Paladin
Location: Khazaran, Deadwind Pass
Level: 59-60 Undead Residents
Total Gold = 4g44s/hr

Level 60 rogue
Location: Jadefire Run - Demons - Northwest Felwood
Level of Mobs = 51-54
Total Gold = 5.67g/hour

Be sure to bookmark this page and check out the other guides to make HUGE amounts of gold in this game...

artwork copyright to original artist on DA.

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Orc Vs. Wild: Winterspring (World of Warcraft Machinima)

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The Guild - Episode 1: Wake-Up Call

If you haven't heard or seen the guild yet, it's a very humorous and interesting series that i would recommend watching.

Created and starring Felicia Day (Buffy The Vampire Slayer, Monk, House, Dollhouse). Directed by Jane Selle Morgan - and Produced by Felicia Day, Kim Evey (Producer, Gorgeous Tiny Chicken Machine Show) and Jane Selle Morgan

World of Warcraft Cataclysm: Stormwind comparison

See the changes made to Stormwind in World of Warcraft Cataclysm.

WoW Cataclysm: Digging Deep into Deepholm - PC Preview at IGN

WoW Cataclysm: Digging Deep into Deepholm - PC Preview at IGN

Whenever we post a story about World of Warcraft, we invariably see two responses time and time again in our comments section. The first is how ugly it looks with its six year old engine, and the second is how easy it is and how horrible all the players are because of this. Deepholm, the level 82-83 zone in the upcoming World of Warcraft: Cataclysm expansion seems a stark contrast to our commentators' ideas of the enormous MMO.

Set within the plane of the earth elementals, Deepholm held the injured and shamed Deathwing as he recovered from his defeat at Hyjal. His presence there, and then his subsequent escape to Azeroth, has shattered the world pillar and opened a rift between Azeroth and Deepholm. This rift has the potential to destroy both worlds, so shortly after you arrive, you are told you need to help repair the pillar.

What follows is a series of quests with a story arc that brings you to all the areas of the circular zone. Playing through, I came into contact with some very important lore figures, from Thrall, who keeps the rift adjoining the worlds as stable as he can, to Therazane -- the Stonemother and the leader of the earth elementals (basically the earth equivalent of Ragnaros). There is also a surprising amount of voice acting within this zone. A fairly simple quest atop an Alliance airship turned into a fully voice-acted interrogation between two characters.

I had already played through the majority of Mount Hyjal and large portions of Vashj'ir before I began my journey in Deepholm, so I was expecting something around the same difficulty level. This is not at all the case -- at least, not at this point in time. Deepholm, and all its denizens, are tough. As a mage, I now have around 40,000 HP thanks to a change Blizzard made to close the gap between tanks and their enormous amounts of health, and every other class and spec.

This, combined with all the tools I have at my disposal to get me out of danger, made me virtually invincible in the other zones. Here, enemies dealt about 4k damage per hit, with some spells hitting me for upwards of 10k. Oh, and they all had well over 50k health, with important enemies having double that. Even using all of my dirty tricks, I found I was typically only able to slay two, maybe three enemies before I would have to sit and munch down on some restorative food.

Whereas the other zones had a lot of mini-game quests, like Hyjal's bird-back jousting series, where gameplay consisted of amechanic that wasn't really tied to your character's skills, Deepholm was very much combat centric. The great majority of quests were your standard "kill X, gather Y, talk to Z" that many of you are probably very familiar with. However, there were also typically a few interesting quests in each quest chain that made the chain worth doing.

One quest chain had me luring out a dragon so that I could lay waste to it. The dragon was a strong opponent and would, under normal circumstances, require a group to kill. This dragon, however, had been snared and was incapable of chasing me, instead being able only to turn on its haunches. It would continuously shoot magical attacks where I was standing, so I had to constantly be on the move, or else I'd get hit for heavy damage.

Occasionally, it would charge up an attack that would hit anything in the open and give me just enough time to duck behind a pillar to avoid its shadowy blast. Another fight combined this constant-movement mechanic with what amounted to a chase throughout a winding cave, while another had me fighting an enemy while flying on the back of a drake.

Some of these encounters were pretty easy, while others managed to decimate me multiple times. The way the story unfolded was surprisingly interesting, and phasing (where the environment changes depending on how far along a quest chain you are) was used to great effect in several areas, especially during the elemental raid, and the showdown at the temple.

Deepholm looks extremely pretty at times and has some stunning set pieces. Therazane's throne takes its cues from the oft-ignored dungeon Mauradon, which is fitting given the relation of Mauradon to Therazane (there's a solid chance that if you played through Mauradon, you wiped Therazane's daughter, Princess Theradrass, off the face of the map). The brightly colored crystals throughout the zone shine against the darker hues of the walls that encompass Deepholm.

It's the first zone in World of Warcraft that is essentially fully enclosed, and the sensation of being deep in the bowels of the earth is effectively portrayed. When I first began exploring the area, I noticed that, like most of World of Warcraft's zones, the ground was littered with detail. On closer inspection, however, I discovered that I wasn't simply looking at a 2D rock-sprite, but thousands upon thousands of fully 3D rock fragments. It's a small, almost negligible detail, but that's the sort of thing WoW is known for -- the little details that surprise you long after you ought to have noticed them.

It's entirely possible that Deepholm's difficulty will be toned down, but it seems more likely that Vashj'ir and Hyjal will be made more difficult. To those who say WoW is too easy, or looks ugly, I say "Behold Deepholm."

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Why would we ever want a World of Warcraft guide?

I consider myself to be a relative expert of almost all things to do with World of Warcraft. That's why, when I saw this new dailies and events guide, I was pretty surprised. I mean, I can understand a few people maybe wanting a WoW Dailies guide to help them, but the guide seemed very popular.

That got me thinking a bit. At first I thought, I've been playing WoW since it was in beta, so I know almost everything there is to know about dailies and events - but what about newer players, or players who just aren't as hardcore as me? After a while, I was just too curious to stand it anymore.

So, after deciding to just give Zygor's Dailies & Events Guide a shot (I wasn't expecting much at all), I was in for a rather big surprise. I was completing dailies faster than I ever had before - and I'm an expert! Once I picked up my trampled ego off the floor, I was pretty impressed. I mean, I was doing things in only a few minutes what used to take me an hour, or more, to complete.


Now, I'm the proud owner of full heirloom item sets for all classes and I got my Crusader title faster than I thought was possible. All in all, I use Zygor's guide every day, and if you are looking to do dailies and get heirloom items and your Crusader title really fast, this guide is not a bad investment.

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